Interactive Storytelling: Individual Exercise

Complete one of the exercises below. Choose between an open-ended activity and a more structured set of challenges.

Open-ended: Create a New Story

Start from scratch and create a completely new story using Twine!

Starting Point

Start by writing the story out on paper or in a text editor. This will make it easier to create the story in Twine. Once the story structure is ready to go, try to make it in Twine!

Requirements

The new story should:

  • Have at least three (3) choices for the player
  • Have at least two (2) CSS styles (font, color, etc)
  • Have at least one (1) variable tracked throughout the story

Structured: Challenges

Complete the challenges starting from the existing story!

Challenge 1 - A New Day

Continue the story by starting a new day for the main character. Make sure to provide a choice for the player in the first passage of the day.

Challenge 2 - A New Image

Find another image and put it in a passage of the story. Try adding images to every single passage!

Challenge 3 - A New Variable

Keep track of another piece of information throughout the story. For example, track the amount of money the main character has, the happiness of the main character, or any other statistics about them!

Challenge 4 - More Styles

Use CSS to update the styles of the story. Follow this tutorial to learn more about what is possible with CSS.

Challenge 5 - Conditional

Background

In computer science, a conditional is something that changes the flow of the program. For example, in a video game, the main character might be able to do some magic if their magic level is high enough. This makes programs much more dynamic.

In Twine, it is possible to use if statements to show or hide some options from the player. For example, the player may only be able to buy a candy bar if they have enough money.

Story

Add a conditional to the story. Check the SugarCube documentation to learn how to add a conditional in Twine!

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